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Thursday, March 29, 2018

A game so bad, it's good

"Just play. Have fun. Enjoy the game." 3/29/18

Bust out your N64: It's time to delve into the unexpected tales behind your favorite video games with Great Big Story's Emmy® nominated series, 8 Bit Legacy: The Curious History of Video Games. Welcome to day 5 of 8: Today, we look back at the legendary live-action arcade game, "Mad Dog McCree." Tomorrow, dive into the truth behind gaming's most bizarre urban legend. 

The Gunslingin' Greatness of 'Mad Dog McCree'

In order to stand out in the new marketplace, arcades began creating novelty experiences to bring gamers back into the fold. One of these experiments was "Mad Dog McCree," an interactive, Western-themed arcade game, and one of the first of its kind to bring a live-action element into the gaming world. The end result? A game so bad you can't help but love it. Twenty-five years later, we reunited with the original actors on the New Mexico ranch where the game was first filmed.

In Case You Missed It ...

The Search for the First Street Fighter King

Forget Pac-Man, Donkey Kong or Mario—in the 1990s, Street Fighter II ruled the gaming world. And while every arcade had their own prodigal players, one L.A. teen eclipsed them all. Tomo Ohira became a legend in the gaming community, and arguably one of the greatest video game players to have ever lived. He laid claim to his status as a champion by competing and winning the ultimate Street Fighter II super tournament in 1994. Then one day, he disappeared …

The Rise of Nintendo's Original Gaming Master

In 1982, the personal computing revolution was in full swing. Time magazine's man of the year was the computer, and developers around the world were ignited to create bigger and better video games. One team in Australia, lead by Veronika Megler, took it upon themselves to create the world's best text-based adventure game, based on Tolkien's "The Hobbit." Then, Veronika disappeared ...

The Hunt for 'The Hobbit's' Missing Hero

In 1982, the personal computing revolution was in full swing. Time magazine's man of the year was the computer, and developers around the world were ignited to create bigger and better video games. One team in Australia, lead by Veronika Megler, took it upon themselves to create the world's best text-based adventure game, based on Tolkien's "The Hobbit." Then, Veronika disappeared ...


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